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Call for Papers

Scope

The Central Theme of the conference is business innovation, with special focus on emerging technologies that drive the creativity and innovation in business development, science, entertainment, education and new venture creation. The conference will promote the collaboration and application of creative mindsets to support cross-fertilisation of ideas between the worlds of business, science and the arts.

A Special Theme of the 2018 conference is to provide an understanding on the uses and applications of immersive technologies in real settings, such as Virtual Reality (VR) and Augmented Reality (AR); and how these tools could facilitate creativity and innovation. This is especially appropriate as the venue for TIE’18 is Ravensbourne, an industry-focused design and digital media university-sector college at the heart of London. Situated next to the Millennium (O2) Dome and directly adjacent to the River Thames, Ravensbourne has strong connections into the UK creative industries, which underpins the ethos of the conference.

The conference aims to provide a platform where practitioners from cross disciplinary fields of technology, science, business, arts and humanities and education can come together and collaborate. The event will encourage the exploration of the potential synergies that may arise from pooling different perspectives on creativity for the purposes of more innovative businesses. The conference will centre around four themes: Technology, Innovation, Entrepreneurship and Education.

In addition, the conference will include two different workshops running alongside the main conference track. Proposals will be received in both of the following categories:

  • Formal workshops, addressing topical technical issues of interest and orientated around presentations of peer-reviewed workshop papers in the specified TIE’18 format, and
  • Informal “mini” workshops, focusing on demonstrations of new technologies, panel discussions and interactive activities. Presentations do not require the submission of full Conference/Workshop papers, only an Abstract.

Please see our separate Call for Workshop Proposals.

Topics

We call for research papers, practical reports or case studies (from 2000 word short papers to max 7000 word full paper) from different disciplines that cover the following perspectives, and list some sample questions that authors may wish to address in their papers:

In the area of Technology:

  • Emerging technologies, such as virtual reality, augmented reality, immersive environments, new digital media formats, and its impact on changing business environment, advancing and speeding technological development, driving the fourth industrial revolution.
  • Current technological innovation and market adoption issues
  • Managing big data: challenges and opportunities
  • AI technology and research, machine learning applications
  • Internet of Things and how it impacts the way we live
  • Future vision on technology applications and reapplications

For example, the following questions might be addressed:

  • What are the key technological forces driving the forth industrial revolution? How can we better manage the forth revolution of technological innovation?
  • How does Internet of Things change the new product development strategy and create new market opportunities?
  • How might the advancement of artificial intelligence lead to the destruction of humanity?
  • Will the development of robotics technology replace the human jobs? What are the implications and challenges for education, employability and the labour market following the maturity of robotic technology?

In the area of Innovation:

  • Unconventional innovation methodologies: Science Fiction Prototyping (SFP), Diegetic Innovation Templating (DiT), etc.
  • Foresight innovation and identifying opportunities for new product/future technologies
  • The economics of science, research or R&D, and technology
  • Policy and R&D management
  • Organisational innovation: the resource-based view of firm, dynamic capabilities, absorptive capability, core competences and organisational learning
  • Sociology of innovation: the diffusion of innovations, innovation and sustainability, environment policy

For example, the following questions might be addressed:

  • How can we use science fiction to innovate? How do these methods such as SFP or DiT help to understand the role of sci-fi or fiction literature in driving future technology development?
  • How do we distinguish between ‘innovation’, ‘adaption’ and ‘change’?
  • What are the similarities and differences about the innovation process in large corporations and small firms?
  • How can leaders motivate their staff to be creative and innovative?
  • Are there golden rules of innovation?

In the area of Entrepreneurship:

  • New venture creation: new opportunities in technological change, creative marketing, product development, networking & resources.
  • New venture funding and support: sources, innovation hubs and accelerator programmes
  • Innovation and entrepreneurship: new technology-based product management, entrepreneurial orientation and innovation strategy, competitive advantage
  • Creativity: employee creativity, creative process in organisations, methodologies and tools to promote and facilitate creative idea generation
  • Firm growth and innovation: SMEs’ growth and development, innovation management and the role of technology in firm growth

For example, the following questions might be addressed:

  • Do current government policies promote or handicap entrepreneurship?
  • Are entrepreneurship process different in emerging markets?
  • What factors are contributing to the growth of female entrepreneurship?
  • What is the change in the resources needed for entrepreneurship in a Digital Age?
  • Are the financial barriers to entrepreneurial start-up changed with the emergence of crowd funding networks? What are the challenges and implications to financial institutions?
  • Why do the majority of small firms fail to grow?

In the area of Education:

  • How to teach creativity to students?
  • Effective approaches for teaching problem solving and entrepreneurship
  • Pedagogical principles and methods in teaching entrepreneurial orientation and intention
  • Cross discipline teaching methods and experiments

For example, the following questions might be addressed:

  • Is creativity teachable? How do we measure creativity?
  • How can we effectively teach the art elements of entrepreneurship, such as determination, tenacity and entrepreneurial orientation?
  • How would we move from pedagogy to andragogy in cross disciplinary teaching?
  • How effectively can we apply VR technology in teaching?
  • Are there differences when we use VR to teach business & management or art students when compared with science and engineering groups?

In the specially designed informal MINI WORKSHOPS:

The mini workshops focus on demonstrations of new technologies/techniques, including panel discussions and interactive activities. Presentations do not require the submission of full Conference/Workshop papers, only an Abstract (150-300 words). Please see our separate Call for Workshop Proposals.

Publications

All accepted papers will be published as conference proceedings by Springer USA and made available through SpringerLink Digital Library, one of the world’s largest scientific libraries.

Proceedings will be submitted for inclusion in leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Paper submission

Papers should be submitted through EAI ‘Confy’ system at Confy, and have to comply with Springer’s format (see Author’s kit section).

Papers will be judged on originality, correctness, clarity and relevance. Submitted papers must be original work, and may not be under consideration for another conference or journal. Submission of the paper implies agreement of the author(s) to attend the conference and present the paper if accepted. Full details of submission procedures are available here.

Important dates

Full Paper Submission deadline
25 May 2018 (Extended)

Notification deadline
20 June 2018

Camera-ready deadline
15 July 2018

Start of Conference
4 September 2018

End of Conference
5 September 2018

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