Holonovels: New Frontiers for Engaging Arts and Sciences in Future-Oriented Design & Education
A Creative Science Foundation Event
This workshop encourages creative contributions that take the form of original narrative fiction, such as science fiction prototypes (SFP), design fiction, scenario based design, or related contributions. We also welcome submissions addressing methodologies relating to writing or applying such fictions. To form a focal point for the workshop, we are asking authors to use the STAR TREK ® HOLODECK® * as inspiration for their stories and discussions. In general, a HOLODECK - a space in which simulations of people, objects and environments that seem to be real can be created and can be interacted with, is a plot device to frame stories and discussions**. The Holodeck is, of course, an imaginary concept but we hope that its futuristic nature will motivate ideas that will be transferable to our own world, enabling discussion that range from concepts for new technologies to concerns about their societal or ethical use, as many Star Trek episodes have done (see e.g. episode: Star Trek, Next Generation, Season 6, Episode 12, Ship in a Bottle).
In keeping with this theme, we are calling the narrative contributions “holonovels” (i.e. fictional descriptions of Holodeck futures) or methodologies for creating or applying them. 'Holonovels' should be structured like any academic paper with a title, abstract, Introduction (setting out your reasons for writing the 'holonovel'), background (any supporting external ideas you have introduced into your 'holonovel'), the fictional narrative (the story that illustrates the use of the idea) and a short comment on next steps (how the vision in the 'holonovel' might be taken forward). The page format and limit is 6-15 pages as defined by this TIE conference edition (see below).
In more detail, topics we would be particularly interested in receiving 'holonovels' on (but not limited to):
- Holograms. Projection & Telepresence
- Artificial Intelligence
- Virtual-, Augmented- and Mixed Reality
- Haptic Technologies
- Big Data, Data Analytics, Surveilance & Monioriing
- Smart-Glasses and Wearables
- Fiction For Design (Science Fiction Prototyping, Diegetic Innovation Templating, Design Fiction, Scenarios, Narratives, Stories, Novels, Dramas, Stories Videos etc)
- Creative Writing skills and templates (micro-fictions, mini-fictions, novels etc)
- Cross-Disciplinary, Inter-Cultural and International Collaboration
- Human Factors, Human-centred Design, User Experience
- Education (using fiction to aid teaching and learning)
- Language Learning
- STEM/STEAM Engagement
- Maker and Hacker Spaces
- Innovation Labs
- Virtual Staging and stage setups
- Screenwriting techniques (e.g. screenplays, storyboards)
- Game design
- Social, political, legal, art or business applications
This event is not just for engineers and scientists but is also by artists, designers and educators. This will ensure that many perspectives, affordances, boundaries and opportunities of this new medium can be considered before such technology actually exists. Therefore, we encourage contributions that cross professional boundaries, especially between the arts and sciences. Although papers based around fictional narratives are encouraged, we do not want to limit the content of the contributions, so we also welcome papers looking at these issues from any perspective.
*STAR TREK, HOLODECK and related marks are trademarks of CBS Studios Inc.
**Inspiring material can be found from:
Supporting Creative Writing Session
The workshop will include an interactive tutorial (a hands on Science Fiction Prototyping writing session) by an experienced facilitator to help guide future contributions to this exciting genre.
The proceedings of the HOLODECK WORKSHOP will be published together with the proceedings of TIE 2017 by Springer and made available through LNICST. Papers must be formatted using the guideline from the guidelines from Author's kit section.
- Submission deadline - 30 June 2017
- Notification deadline - 31 July 2017
- Camera-ready deadline - 14 August 2017
- Start of Conference - 11 September 2017
- End of Conference - 12 September 2017
- Tiina Kymäläinen - VTT, Finland
- Jim Hensman - Coventry University, UK
Registration Cost: £150
Gene (Eugene) Dolgoff
Gene Dolgoff was educated, and later taught a holography course he authored, at the City University of New York, where he majored in Physics, Mathematics, and Electrical Engineering, and minored in physiological-psychology. Mr. Dolgoff has made enormous contributions in the fields of science and science fiction. To many he is best known as the man who invented the world's very first LCD projector. However, for science-fiction fans, he is undoubtedly and spectacularly known as the man who put the idea of Holodeck into the minds of the Star Trek creators. His journey was filled with numerous momentous achievements, such as building the first holography laboratory in New York City (1964) and inventing holographic transfer printing, used for security on credit cards, before founding Projectavision, the world's first dedicated digital projection company in 1988 (listed on NASDAQ in 1990), and working on such prestigious projects as the development of the U.S. HDTV system. On route, he founded and became CEO/CTO of The 3D Source, Inc. (which created 3-D moving imagery for advertising, promotions, medical imaging, etc) and 3-D Vision, Inc. (which develops 3-D TV technologies, and holographic video projection systems). His life can be seen as an embodiment of TIE'17s central theme, creativity and innovation (science and science-fiction) and as a form of proof of the value of the ever-evolving affiliation between technology, innovation, entrepreneurship, and education.
Talk Synopsis - The Holodeck and other stories
In this talk I will trace the events that lead to the birth of the Holodeck concept. My story includes the creation of the first holography laboratory in New York City (in 1964), where I invented holographic transfer printing, founding Projectavision, the world's first dedicated digital projection company in 1988, and setting up two cutting edge high-tech companies, The 3D Source, Inc. and 3-D Vision, Inc. As a good friend of science fiction writer Isaac Asimov, I was introduced to Arthur C. Clarke and had the opportunity to influence his science fiction writing. I will, of course describe the Holodeck story, which began when I was delivering a technical paper on my holographic model of the universe and the human brain in 1973, first at a conference in New York and then in Prague. There, I met Dr. Anrija Puharich and his collaborator, Melanie Toyofuku, who introduced me to her close friend Gene Roddenberry (screenwriter/producer of the original Star Trek television series). I demonstrated many holograms to him, explaining theories of "matter holograms", which refer to the holographic nature of the universe, and the holographic nature of the human brain. I emphasized the importance holography will play in the future and that if Roddenberry wanted to be accurate he should introduce holography into his Star Trek scripts, including the concept of a holographic "room" for the crew to use for amusement, training, and other purposes. The rest can be considered as well-known history. Of course, these ideas are now starting to be realised in innovations such as HoloLens, Augmented/Mixed Reality (AR/MR), Virtual Reality (VR), Holosuites, and HumaGrams – which can be traced back to the original Holodeck idea. I will also discuss my newest advances in my theories of our holographic universe and how various other current science fiction concepts will become science fact in the future.
Conference note: Within this conference, we are openly focusing on a workshop on the co-evolutionary spiral of science fiction and fact relating to Holodeck, for which we expect creative contributions that take the form of 'holonovels' or papers looking at the many-sided aspects of the development of "holodecks" to concerns about